samedi 30 avril 2011

Showreel 2013

_________________________________________ 2012-13 ________________________________
 SHOWREEL 2013
View the movie in HD for a better quality!


Music : Odd Look of Kavinsky.

ANIMAL : graduation movie in team of six with Maya and Arnold.

My roles : Co-direction / Artistic direction / Pipeline / Scheduling and management for the team.
Lighting, rendering, compositing, texturing, shading, animals modeling and layout.
I supervised Arnold and compositing for the whole movie.

CAMERA - MAPPING : an exercise, I did all except the illustration (unkhnown author) with 3dsMax and After FX.


DE L'AUTRE COTE : co-direction of a short movie for Canal+ and Cargo Films. 

My roles : Layout, modeling and animation of sets, illustrations, camera - mapping and compositing.



______________________________________ 2012-13 _____________________________________
GRADUATION FILM

LIGHTING / RENDERING / COMPOSITING  
Shading of sets, lighting, rendering and compositing.
(Software and render engine : Maya Arnold and After FX)






















Modeling, texturing and shading of snake, lighting, rendering and compositing.
(Software and render engine : Maya Arnold, Mary and After FX)




Compositing.


Shading of sets, lighting, rendering and compositing.
(Software and render engine : Maya Arnold and After FX)













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MODELING, TEXTURING & SHADING 
of a Python 


FINAL RENDERS :
 








  MODELING : 
Modeling of a snake of 10 feet long, scale by scale... on Maya.
 






A black panther
Turn of a character. (Software and render engine : 3Ds Max Vray)



A fox
Turn of a character. (Software and render engine : 3DsMax Vray)




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CONCEPT ART / ARTISTIC DIRECTION


RENDER FINAL 
(supervisation of the camera, framing, placement, lighting and rendering)



CONCEPTION, COMPOSITION, FRAMING and ILLUSTRATION (photoshop).



Photoshop

A research of an illustration for my graduation film, it have been dumped because the scenario have changed.


____________________________________ 2011-12 ____________________________________
 SHOWREEL 2012
View the movie in HD for a better quality!




Music : "Crystallize" of Lindsey Stirling

" Hall of mirrors " = everything 3DsMax (scanline) Aftre Fx and Premiere.
Camera Mapping = illustration found on google, 3DsMax (scanline), Photoshop and After Fx.
" De l'autre côté ", a movie for Canal + = illustrations, camera mapping, environnement modeling / 
animation and compositing. 3DsMax (scanline) and After Fx.
Gecko = everything 3DsMax (scanline) and ZBrush.
Matte - painting = everything Photoshop and After Fx.
A cowboy = all except modeling (made in 2), 3DsMax (VRay) and After Fx.
Abyssal fish = everything 3DsMax (VRay) and After Fx.





View the movie in HD and enlarge it for a better quality!
Camera Mapping
Creation of a camera mapping from a chosen illustration - unkhnown author.
(Software and render engine : 3Ds Max Scanline and After FX).  


An extract of "De l'autre côté"
Co-direction of a short movie " De l'autre côté ", with the authors of the illustration world Icinori for Canal+ and Cargo Films.
 I worked in the graphic section, I made illustrations, layout, environment modeling/animation, camera mapping, lighting, compositing and rendering. But not all in same time, my job has been spread over different sequences of film.

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