_________________________________________ 2012-13 ________________________________
SHOWREEL 2013
View the movie in HD for a better quality!
View the movie in HD for a better quality!
ANIMAL : graduation movie in team of six with Maya and Arnold.
My roles : Co-direction / Artistic direction / Pipeline / Scheduling and management for the team.
Lighting, rendering, compositing, texturing, shading, animals modeling and layout.
I supervised Arnold and compositing for the whole movie.
CAMERA - MAPPING : an exercise, I did all except the illustration (unkhnown author) with 3dsMax and After FX.
DE L'AUTRE COTE : co-direction of a short movie for Canal+ and Cargo Films.
My roles : Layout, modeling and animation of sets, illustrations, camera - mapping and compositing.
______________________________________ 2012-13 _____________________________________
GRADUATION FILM
LIGHTING / RENDERING / COMPOSITING
Shading of sets, lighting, rendering and compositing.
(Software and render engine : Maya Arnold and After FX)
Modeling, texturing and shading of snake, lighting, rendering and compositing.
(Software and render engine : Maya Arnold, Mary and After FX)

Shading of sets, lighting, rendering and compositing.
(Software and render engine : Maya Arnold and After FX)

Shading of sets, lighting, rendering and compositing.
(Software and render engine : Maya Arnold and After FX)
Modeling, texturing and shading of snake, lighting, rendering and compositing.
(Software and render engine : Maya Arnold, Mary and After FX)

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| Compositing. |
Shading of sets, lighting, rendering and compositing.
(Software and render engine : Maya Arnold and After FX)

___________________________________________________________________________________
MODELING, TEXTURING & SHADING
of a Python
FINAL RENDERS :
MODELING :
Modeling of a snake of 10 feet long, scale by scale... on Maya.
A black panther
Turn of a character. (Software and render engine : 3Ds Max Vray)
A fox
Turn of a character. (Software and render engine : 3DsMax Vray)
___________________________________________________________________________________
CONCEPT ART / ARTISTIC DIRECTION
RENDER FINAL
(supervisation of the camera, framing, placement, lighting and rendering)
(supervisation of the camera, framing, placement, lighting and rendering)
CONCEPTION, COMPOSITION, FRAMING and ILLUSTRATION (photoshop).
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| Photoshop |
A research of an illustration for my graduation film, it have been dumped because the scenario have changed.
____________________________________ 2011-12 ____________________________________
SHOWREEL 2012
View the movie in HD for a better quality!
" Hall of mirrors " = everything 3DsMax (scanline) Aftre Fx and Premiere.
Camera Mapping = illustration found on google, 3DsMax (scanline), Photoshop and After Fx.
" De l'autre côté ", a movie for Canal + = illustrations, camera mapping,
environnement modeling /
animation and compositing. 3DsMax (scanline)
and After Fx.
Gecko = everything 3DsMax (scanline) and ZBrush.
Matte - painting = everything Photoshop and After Fx.
A cowboy = all except modeling (made in 2), 3DsMax (VRay) and After Fx.
Abyssal fish = everything 3DsMax (VRay) and After Fx.
View the movie in HD and enlarge it for a better quality!
Camera Mapping
Camera Mapping
Creation of a camera mapping from a chosen illustration - unkhnown author.
(Software and render engine : 3Ds Max Scanline and After FX).
An extract of "De l'autre côté"
Co-direction of a short movie " De l'autre côté ", with the authors of the illustration world Icinori for Canal+ and Cargo Films.
I worked in the graphic section, I made illustrations, layout, environment modeling/animation, camera mapping, lighting, compositing and rendering. But not all in same time, my job has been spread over different sequences of film.
Co-direction of a short movie " De l'autre côté ", with the authors of the illustration world Icinori for Canal+ and Cargo Films.
I worked in the graphic section, I made illustrations, layout, environment modeling/animation, camera mapping, lighting, compositing and rendering. But not all in same time, my job has been spread over different sequences of film.



























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